I had not worked at a Star Wars-themed project before, but when I got the chance just recently,
I created this Jawa for a personal project by Tim Nickel, which is still in progress.
I aimed high with this one and wanted to achieve AAA-quality as best as possible. The cloth was simulated entirely in Marvelous Designer, which was more or less my top priority with this piece. Sculpting and additional accessoires were done in ZBrush. I used 3DS Max and TopoGun for the lowpoly work. Texturing was done in Substance Painter.
The whole character is game-ready and rigged for later use in Unreal Engine 5.